# Stickers

The Stickers dynamic allows the creation of games or interactive applications based on drag\&drop. Unlike the dynamic Drag the object, you can insert pairs of elements already associated with each other through a progressive Object Tag.

### **Elements of Stickers**

#### _**Instruments**_

* <img src="https://lh6.googleusercontent.com/YhmVx7QAQ6hTg6U9yOZCdW5COvVEgzZ8auZNsmOSTHDgwVGfX-4PURLrl4a420KDo5cOcnTG6bP5WD2sEsPqdWzqo8VOFfMxkv7otVCyafp_bZmSr6_bZuXQxCEDZ_uAMTpt9VSM" alt="" data-size="line">_Stickers_: adds a couple of Stickers linked together by the same Object Tag.

#### _**Inspector**_

* <img src="https://lh5.googleusercontent.com/SmGpdtIbzs5pVuBIJxMLH8I9H_U3xzQ4xlIXBwQq57ldZUGb_G994azgpxSD1PgZ4_AMtIsuLMuXLhNeI04Y2fXJm3p2N1n0kspgxASF84QveEabQyFudJG2h7Ltel_THByZhs1r" alt="" data-size="line">_Scene Settings_: contains generic settings for a gameplay, such as what happens when you complete the game.
* <img src="https://lh6.googleusercontent.com/-4qPB712Rd3yr2wLEUTvlH26XmsNza_zDZM8IEHXpBSXiFZhRIxa0N4JzZwBwyU8Doark03z0IXCUOGhrSXjlziNbulc9ktAVpwa0t73mu1gb7ktCS5yRf-LZra-twc_nI31DS4-" alt="" data-size="line">_Smart inspector_: contains settings related to the selected object. You can customize the behavior of the sticker target or sticker moving object you have selected.
* <img src="https://lh5.googleusercontent.com/6-t9aq8IDhQoKGsiTEE4SXri-XEJhLJIsFOLG1ePrGcL_CWgCT7ahGaMhMc67BN-PlkWJPNNZiniymFbBTmZ4iiJKwPG8jWbxSGvqC3iAYENk_3CHRFguX_0RCQ8ivMmmQiYyim8" alt="" data-size="line">_Game settings_: contains the “Default match audio” and “Fail match audio” fields which can be customized by opening the Audio library.

### **Game Settings**

![](https://lh5.googleusercontent.com/oHhFHsSMGC8IaY2B2MfJ1x6QkutSFduHy8QzQA6H_qJyU_rGQ7fCrJYKCQSOh2j05qz89kKJXFmCSye84TVgU_Lv2HxOXQaNLWyQYlHW0Zp9_uQpJ5eWhX60VuBeNvICKCcSVS9q)

**Default match audio**: Here you set the sound to be played when you drag a moving sticker to the correct target. This setting is valid for all moves, but you can customize the sound for each moving through your own smart inspector.

**Fail match audio**: The audio clip you set in this field plays when you drag a moving sticker to the wrong target. Valid for all moving. \
If you want to customize the sound for a particular moving, use its smart inspector.

### **Smart Inspector**

#### _**Target properties**_

When you select a target sticker, the smart inspector will contain the following customization settings.

![](https://lh3.googleusercontent.com/pMzDy71yIj-OIBb9KDIsh6fEoM9qRUkyXUUrhmMpbN4GC1lcNeW-2K9Nde0RNfqvIyodYJYy-Fel2TjPCz5A8vvOL6MvHBmevOxooN_hyiRNtG9kiGSpVX59MSkV4ihe3GeG80xQ)

**Sticker Target Image:** Here you can choose the image to associate with the target sticker.

**Object Tag**: It is the tag of the sticker pair. Automatically assigned and not editable.

#### _**Moving properties**_

Smart inspector related to the selected moving object.

![](https://lh3.googleusercontent.com/k4mwb9JVU-gziGEMW1dgDCl0xo70EQ3hLvsvX8HtHySbpuJrKJcL0k-xDdA1IbnRduuJvmT9OKavzMEwqR_D-JlWtV2Mf0BP1dfSCRDAAC3vvjc1tCL9tV2o_5MBn7Z8HPodnOsu)

**Sticker Moving Image**: You can choose the image to associate with the moving sticker.

**Object Tag**: This is the tag of the sticker pair. Automatically assigned and not editable.

**Feedback Audio**: You can choose a sound to associate with the match, which will be played when the user drags the sticker on their target.

### **How to assemble a Stickers game**

A simple scenario is taken as an example in which we insert three pairs of stickers.

* Select the 'Stickers' object from the toolbar to add a couple of stickers to the scene.&#x20;
* The smart inspector of each of the two elements of the pair allows you to assign an image.&#x20;
* Choose a sound to associate with the match through the 'Feedback Audio' field.&#x20;
* Enrich the scene to your liking!

&#x20;The final result will be this:

![](https://lh4.googleusercontent.com/0sfGEpz_34dqlQlmsMVmdvOOLez5kQWzR7q8x4-QcVgvB2dxyncUFkBh05F0mozonhkFJmFch0jIE4uUUrrhV3H3gsy6E5TOKOSPtg7W5xIbQ_jBAMoURtnDCXG3msBDoxNxB3Hq)

