To make the project unique it will be important to customize it to the maximum. For this it is possible to modify every element of your scene using the smart inspector.
Each time an object is selected, the smart inspector icon is activated in the sidebar, when required. The smart inspector is variable depending on the object selected.
Shapes
Stroke width: allows you to set the thickness of the border of the figure
Stroke color: allows you to set the color of the border
Corner radius: allows you to set the radius of the corners relative to the figure
Stroke width: allows you to set the thickness of the border of the figure
Stroke color: allows you to set the color of the border
Number of edges: allows you to set the number of vertices of the figure
Stroke width: allows you to set the thickness of the border of the figure
Stroke color: allows you to set the color of the border
The functionalities inside the smart inspector are:
Image: an image (not mandatory) can be set from the smart inspector by opening the dedicated image library
Audio: an interaction tool feedback sound can be set from the Audio library. The audio can be listened to in preview through the play icon
The functionalities inside the smart inspector are:
Image: an image (not mandatory) can be set from the smart inspector by opening the dedicated image library
Destination link: this is a fillable field where to insert the destination URL address when interacting with the object
Image, Video, Game dynamic
The functionalities inside the smart inspector are:
Image: an image (not mandatory) can be set from the smart inspector by opening the dedicated image library
The functionalities inside the smart inspector are:
Video: a video (not mandatory) can be set from the smart inspector by opening the dedicated video library
Various behaviors can be set through switches such as:
⊛Autoplay
⊛Loop
⊛Exhibition the checks
⊛Keep the proportions
Each game dynamics Smart Inspector has unique properties. These smart inspectors are concerning these objects of the dynamics: