ZenCreate
  • What is ZenCreate?
    • What is ZenCreate for
    • What makes ZenCreate unique
    • Examples of functionality
    • Who is it for?
    • Examples of use
  • The project page: where it all begins…
    • Create a new project
    • Project information
    • Create a new scene
    • The Generic scene
    • The Game scene
    • The Tale scene
  • Editor: the tools to become a Zen master of creativity
    • Controls and scene management
    • The More Menu
    • The Toolbar
    • ZenCreate Components
    • Inspector
      • Scene settings
      • General Properties
      • Navigator
      • Text Properties
      • Color Inspector
      • Smart inspector
    • Verify the scene
  • ZenCreate is a Game: select yours
    • Gamification
      • Tap the Object
      • Memory
      • Drag the Object
      • Stickers
  • Test: take a look at your zen creations
    • Test with ZenCreations
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On this page
  • Elements of Stickers
  • Game Settings
  • Smart Inspector
  • How to assemble a Stickers game
  1. ZenCreate is a Game: select yours
  2. Gamification

Stickers

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Last updated 3 years ago

The Stickers dynamic allows the creation of games or interactive applications based on drag&drop. Unlike the dynamic Drag the object, you can insert pairs of elements already associated with each other through a progressive Object Tag.

Elements of Stickers

Instruments

  • Stickers: adds a couple of Stickers linked together by the same Object Tag.

Inspector

  • Scene Settings: contains generic settings for a gameplay, such as what happens when you complete the game.

  • Smart inspector: contains settings related to the selected object. You can customize the behavior of the sticker target or sticker moving object you have selected.

  • Game settings: contains the “Default match audio” and “Fail match audio” fields which can be customized by opening the Audio library.

Game Settings

Default match audio: Here you set the sound to be played when you drag a moving sticker to the correct target. This setting is valid for all moves, but you can customize the sound for each moving through your own smart inspector.

Fail match audio: The audio clip you set in this field plays when you drag a moving sticker to the wrong target. Valid for all moving. If you want to customize the sound for a particular moving, use its smart inspector.

Smart Inspector

Target properties

When you select a target sticker, the smart inspector will contain the following customization settings.

Sticker Target Image: Here you can choose the image to associate with the target sticker.

Object Tag: It is the tag of the sticker pair. Automatically assigned and not editable.

Moving properties

Smart inspector related to the selected moving object.

Sticker Moving Image: You can choose the image to associate with the moving sticker.

Object Tag: This is the tag of the sticker pair. Automatically assigned and not editable.

Feedback Audio: You can choose a sound to associate with the match, which will be played when the user drags the sticker on their target.

How to assemble a Stickers game

A simple scenario is taken as an example in which we insert three pairs of stickers.

  • Select the 'Stickers' object from the toolbar to add a couple of stickers to the scene.

  • The smart inspector of each of the two elements of the pair allows you to assign an image.

  • Choose a sound to associate with the match through the 'Feedback Audio' field.

  • Enrich the scene to your liking!

The final result will be this: