Tap the Object

One of the fundamental game dynamics is “tap the object”. ZenCreate is enriched by many customization choices present in the editor.

Elements of ‘Tap the Object’

Instruments

Inspector

Game Settings

  • Randomize answers position: If the checkbox is checked, each time you start the game the positions of the answers will be shuffled.

  • Correct answer audio: You can select the sound to play when choosing a correct answer.

  • Wrong answer audio: Here you can select the sound to play when you get an answer wrong.

Smart Inspector

The smart inspector of a selected Answer button will contain the following settings:

  • Object Image: This field is used to customize the appearance of the answer button.

  • Is correct: Select this checkbox if the selected answer is correct.

  • Feedback Image: You can choose an image that will appear when the user selects this answer. If you leave this field blank, nothing will appear.

  • Feedback Audio: You can choose the sound that will be played when the user selects this answer.

How to assemble a Tap the Object game

As an example, let’s take a simple scenario with two choices: one correct and one wrong.

  • Select the 'Answer button' object from the toolbar. Once added, the smart inspector called 'Answer button properties' will open.

  • In the Object Image field assign an image.

  • Check the 'Is correct' checkbox to assign the correct answer to the 'Answer button' object.

  • In order to complete, assign a Feedback Image.

  • Assign an audio to the correct answer.

Repeat the same procedure for the wrong answer, leaving the 'Is correct' field unchecked and not assigning a 'Feedback image'.

At the end, the configuration in the Smart Inspector for the two 'Answer buttons' will be as follows:

By opening the ‘Game settings’ inspector you can assign a ‘Correct answer audio’ and a ‘Wrong answer audio’.

Opening the scene settings inspector, we set an audio in the 'Game completed audio' field and a 'Game completed image', which will appear when the game is complete.

An object has been added as a background image, so we leave the default color, white.

Set a completion audio and an image that will appear in the center of the screen upon completion of the game.

Set the completion delay to 0 and select 'Go to scene' from the 'On completed game' drop-down menu. Let's set 'PAGE completed' as the target scene.

Let’s set ‘On Error’ to ‘Game Over’.

The final result will be the following:

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