ZenCreate
  • What is ZenCreate?
    • What is ZenCreate for
    • What makes ZenCreate unique
    • Examples of functionality
    • Who is it for?
    • Examples of use
  • The project page: where it all begins…
    • Create a new project
    • Project information
    • Create a new scene
    • The Generic scene
    • The Game scene
    • The Tale scene
  • Editor: the tools to become a Zen master of creativity
    • Controls and scene management
    • The More Menu
    • The Toolbar
    • ZenCreate Components
    • Inspector
      • Scene settings
      • General Properties
      • Navigator
      • Text Properties
      • Color Inspector
      • Smart inspector
    • Verify the scene
  • ZenCreate is a Game: select yours
    • Gamification
      • Tap the Object
      • Memory
      • Drag the Object
      • Stickers
  • Test: take a look at your zen creations
    • Test with ZenCreations
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On this page
  • Elements of ‘Tap the Object’
  • Game Settings
  • Smart Inspector
  • How to assemble a Tap the Object game
  1. ZenCreate is a Game: select yours
  2. Gamification

Tap the Object

PreviousGamificationNextMemory

Last updated 3 years ago

One of the fundamental game dynamics is “tap the object”. ZenCreate is enriched by many customization choices present in the editor.

Elements of ‘Tap the Object’

Instruments

  • Answer Button: in the toolbar there is the Answer button tool of the dynamics. Once selected, it adds the item in the Safe Area.

Inspector

  • Scene Settings: contains generic settings of a game dynamic, for example if and which image will appear when the game is over.

  • Answer Button Properties: contains the properties of the selected answer button.

  • Game Settings: find the generic settings related to this game dynamic.

Game Settings

  • Randomize answers position: If the checkbox is checked, each time you start the game the positions of the answers will be shuffled.

  • Correct answer audio: You can select the sound to play when choosing a correct answer.

  • Wrong answer audio: Here you can select the sound to play when you get an answer wrong.

Smart Inspector

The smart inspector of a selected Answer button will contain the following settings:

  • Object Image: This field is used to customize the appearance of the answer button.

  • Is correct: Select this checkbox if the selected answer is correct.

  • Feedback Image: You can choose an image that will appear when the user selects this answer. If you leave this field blank, nothing will appear.

  • Feedback Audio: You can choose the sound that will be played when the user selects this answer.

How to assemble a Tap the Object game

As an example, let’s take a simple scenario with two choices: one correct and one wrong.

  • Select the 'Answer button' object from the toolbar. Once added, the smart inspector called 'Answer button properties' will open.

  • In the Object Image field assign an image.

  • Check the 'Is correct' checkbox to assign the correct answer to the 'Answer button' object.

  • In order to complete, assign a Feedback Image.

  • Assign an audio to the correct answer.

Repeat the same procedure for the wrong answer, leaving the 'Is correct' field unchecked and not assigning a 'Feedback image'.

At the end, the configuration in the Smart Inspector for the two 'Answer buttons' will be as follows:

By opening the ‘Game settings’ inspector you can assign a ‘Correct answer audio’ and a ‘Wrong answer audio’.

Opening the scene settings inspector, we set an audio in the 'Game completed audio' field and a 'Game completed image', which will appear when the game is complete.

An object has been added as a background image, so we leave the default color, white.

Set a completion audio and an image that will appear in the center of the screen upon completion of the game.

Set the completion delay to 0 and select 'Go to scene' from the 'On completed game' drop-down menu. Let's set 'PAGE completed' as the target scene.

Let’s set ‘On Error’ to ‘Game Over’.

The final result will be the following: